Be a ROBLOX Tycoon: Earn Robux With Game Passes and Gear

ROBLOX users often want to know how they can earn some extra Robux. Fortunately, the way our economy is structured, there is a wide range of things you can do to fatten your ROBLOX wallet. Today, we’ll be focusing on Game Passes and the Add Gear to Game feature, both of which are great places to start–especially if you’ve got a game that’s picking up traction.

Continue reading
     
 

Help Us Choose the Location of the 2013 ROBLOX Game Conference

We’ve begun planning our annual ROBLOX Game Conference for 2013, and we need your help. We understand that not everyone on ROBLOX can make it to the Bay Area each and every year–we figured it was time for us to do some traveling for a change. That’s where you come in. Taking this survey will help us determine where RGC 2013 is going, and arguably more importantly, what you’d like to see during this year’s event.

We’d appreciate if you could take five minutes out of your day to fill it out.

Continue reading
     
 

Responding to User Feedback: Community Edition

Every so often, we ask our users to let us know what they’d like to see in ROBLOX, then respond to some of the most insightful comments and pertinent questions. This time, John Shedletsky, ROBLOX’s Creative Director, talks about a variety of ROBLOX topics, including NBC trading, video tutorials, the ROBLOX film community, group documents, and a whole lot more. We pulled these questions from this active thread, which we’ll continue to keep an eye on. 

jeffstewertalt: Let NBCs (Non-Builders Club members) be able to trade. And, let NBCs be able to buy Limited Unique items after they are all gone. And maybe NBCs could get a weekly stipend of 10 Robux? Think about it and try to write me back admins of ROBLOX. Thanks!

Continue reading
     
 

In Pursuit of Perfect Code: Multiplayer Script Debugging

Remote Error Monitoring System

Now you’ve done it. You got interested in this “Lua scripting” thing you keep hearing about on our forums and reading about on our blog. You tinkered with it for a while. You even got to the point where you were able to understand enough to make your own online game. You’re like Neo, from the Matrix, crafting virtual realities from little glowy bits of green code. You are invincible. Your game gets super popular. It’s great.

Continue reading
     
 

Responding to User Feedback, V13

Every so often, we ask our users to let us know what they’d like to see in ROBLOX, then respond to some of the most insightful comments and pertinent questions. This time, John Shedletsky, ROBLOX’s Creative Director, talks about a variety of ROBLOX topics, including expanded terrain dimensions, enhancements to ROBLOX GUI creation, vehicle seat functions, server-based data persistencescript protection, group moderation and 13+ groups, dedicated image hosting and a feed for updates to items in the ROBLOX catalog. You can read previous entries in this ongoing series here.

Building

Unknown: Larger terrain maps. Currently, you can make terrain a maximum 526 by 526 voxels. I wish this would be expanded so I could make more with my friends! I also would like to see terrain strength, or the ability for it to withstand “X” damage before being destroyed (e.g., grass is 100 strong and cement is 500 strong).

Continue reading
     
 

Responding to User Feedback, Mobile Edition

Responding to User Feedback - Mobile EditionEvery so often, we ask our users to let us know what they’d like to see in ROBLOX, then respond to some of the most insightful comments and pertinent questions. This time, John Shedletsky, ROBLOX’s Creative Director, focuses on our upcoming mobile release. He responds to questions about mobile optimization, a future where ROBLOX and Android can play together, and security concerns, to name a few. The topics for this User Feedback session were submitted to us from users at LuaLearners, a ROBLOX scripting group/website.

Mobile Game Play

Orca101: Will games need to be as optimized as possible to run well on mobile?

Continue reading
     
 

Responding to User Feedback, V12

Every so often, we ask our users to let us know what they’d like to see in ROBLOX, then respond to some of the most insightful comments and pertinent questions. This time, John Shedletsky, ROBLOX’s Creative Director, elaborates on a variety of topics, including your ideas for single player servers, group vs. group battles, and ROBLOX Studio tools. The topics for this User Feedback session were submitted to us during our recent 2012 Player Survey. You can read previous entries here.

Muddy101: Single player servers. I would love to make a story-driven game, especially on a platform I already know really well. I can’t really do that while building with the fullest detail if I cannot isolate a player. Single player servers would solve this problem, I feel.

Continue reading